Meta Reality Labs VR/AR CAVE

In 2024 and 2025, I worked at Meta Reality Labs as a contingent worker under Pixela as a software engineer developing and maintaining their CAVE setup. CAVEs are essentially stages with displays on the floor and walls and motion capture for the user that can be used for a wide range of VR applications. This CAVE in particular was designed to be bleeding edge and capable of simulating arbitrary hardware for prototyping consumer VR/AR HMDs, allowing for rapid, low cost design iteration and user feedback.
Read more →

First Contact - Oculus Quest Port

This was our second contract working with the Oculus team - this time, to port the First Contact Oculus Rift demo to the upcoming Oculus Quest. This was quite a big task, as, in addition to the vast difference in power between a PC capable of running Oculus Rift and the upcoming mobile based Quest platform, the original Rift version (from our understanding) hadn’t even been initially intended as a full product, so there was a lot that needed to be optimized.
Read more →

Oculus Touch NUX Localization

In early 2018, Fun Bits was contracted to add support for a large list of languages to a few of its demos and tutorial applications. The main one I worked on of these was the Touch Basics (or Touch NUX) application, which was what would run upon first setup of the Oculus Touch controllers. This was a little bit of a challenge, as the project had been built on, at the time, a pretty old version of UE4, which predated many later features for both localization and font support in VR.
Read more →

Orbital Loop

Orbital Loop is a music “game” for Google Daydream, as one of two projects (with reGrow) we were working on for the then upcoming VR platform. It’s essentially a relaxing music composition application, intended to take advantage of VR to give a more engrossing experience than would necessarily be possible with a conventional platform.
Read more →

reGrow

reGrow was one of the two projects Fun Bits was working on (with Orbital Loop) for the then upcoming Google Daydream mobile VR platform, and the first project I worked on at Fun Bits that was really our own. The premise changed some over its development, but always revolved around the idea of growing and breeding gardens of flowers.
Read more →