In 2024 and 2025, I worked at Meta Reality Labs as a contingent worker under Pixela as a software engineer developing and maintaining their CAVE setup. CAVEs are essentially stages with displays on the floor and walls and motion capture for the user that can be used for a wide range of VR applications. This CAVE in particular was designed to be bleeding edge and capable of simulating arbitrary hardware for prototyping consumer VR/AR HMDs, allowing for rapid, low cost design iteration and user feedback.