Meta Reality Labs VR/AR CAVE
In 2024 and 2025, I worked at Meta Reality Labs as a contingent worker under Pixela as a software engineer developing and maintaining their CAVE setup. CAVEs are essentially stages with displays on the floor and walls and motion capture for the user that can be used for a wide range of VR applications. This CAVE in particular was designed to be bleeding edge and capable of simulating arbitrary hardware for prototyping consumer VR/AR HMDs, allowing for rapid, low cost design iteration and user feedback.
First Contact - Oculus Quest Port
This was our second contract working with the Oculus team - this time, to port the First Contact Oculus Rift demo to the upcoming Oculus Quest. This was quite a big task, as, in addition to the vast difference in power between a PC capable of running Oculus Rift and the upcoming mobile based Quest platform, the original Rift version (from our understanding) hadn’t even been initially intended as a full product, so there was a lot that needed to be optimized.
Oculus Touch NUX Localization
In early 2018, Fun Bits was contracted to add support for a large list of languages to a few of its demos and tutorial applications. The main one I worked on of these was the Touch Basics (or Touch NUX) application, which was what would run upon first setup of the Oculus Touch controllers.
This was a little bit of a challenge, as the project had been built on, at the time, a pretty old version of UE4, which predated many later features for both localization and font support in VR.


