The Lamplighters League

A pulp fiction adventure of turn based tactics and real time stealth. This was the primary studio project being worked on during my time at Harebrained Schemes and, while I was technically on the Core Tech team, I worked directly on it for art pipeline programming, along with helping with design and implementation of studio-wide tooling and libraries.
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HBS Core Tech Team

A collection of studio-wide tools and libraries developed with long term maintainability and flexibility in mind. My primary role at HBS was as a member of the Core Tech team, which was intended to be a project-independent tools and infrastructure development team. The idea was to move the studio towards more modular, reusable code that was held to a higher standard of quality and documentation. My role specifically was on the technical art and graphics sides, though I also became the primary point of contact for anything involving Python in various projects.
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