The Lamplighters League
A pulp fiction adventure of turn based tactics and real time stealth.
This was the primary studio project being worked on during my time at Harebrained Schemes and, while I was technically on the Core Tech team, I worked directly on it for art pipeline programming, along with helping with design and implementation of studio-wide tooling and libraries.
HBS Core Tech Team
A collection of studio-wide tools and libraries developed with long term maintainability and flexibility in mind.
My primary role at HBS was as a member of the Core Tech team, which was intended to be a project-independent tools and infrastructure development team. The idea was to move the studio towards more modular, reusable code that was held to a higher standard of quality and documentation. My role specifically was on the technical art and graphics sides, though I also became the primary point of contact for anything involving Python in various projects.