Sheep Commander
A 3 vs. 1 asymmetrical competitive multiplayer game where three wolves attempt to steal sheep from a shepherd. This was my second year team game project at DigiPen, where I worked with a team of four over the school year as the team’s technical director, physics programmer, and primary tools programmer. We spent the first semester building up a custom engine (seen in the first screenshot) with corresponding editor.
I built the bulk of the core engine, along with the physics system and most of the in-game editor, which allowed us to rapidly test and reconfigure game levels on the fly. I also assisted other team members with integration of support of other primary systems.
For our second semester, we decided to switch over to using Unreal Engine 4 (second and third screenshots), as we wanted to focus our resources on game design and polish, which we wouldn’t have been able to do as effectively with the four developers we had (in part because our initial planning had revolved around five). I supervised and managed the transition and reimplemented many of the gameplay systems.